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SOUND DESIGN

ZOMBIE CASTAWAYS

Vizor Interactive

Source sounds recorded at Duskpoint Audio's Los Angeles studio.

All Zombie voices were recorded by pitch shifting the voice up and adding just enough Chorus to tremulate it. Also recorded was Drew falling down - A LOT - all to get the best possible sound of the zombie falling in the beginning.

ZOMBIE CASTAWAYS

Vizor Interactive

Source sounds recorded at Sweet Potato Audio, Los Angeles

An entire gum ball machine's worth of coins were used to record the overflowing treasure sound - though nickels and quarters ended up sounding the best. And the coin that flips towards the screen was actually an ambient synth called Ambius Systematik with a Tremolo plugin on top. 

KLONDIKE ADVENTURES 

Vizor Interactive

Source sounds recorded in Bronson Canyon, Los Angeles and

Duskpoint Audio's Los Angeles studio.

The avalanche sounds were created by pitch shifting a raging river, breaking many, many sticks, recording dirt falling down and shaking a large, vinyl desk pad.

MAHJONG TREASURE QUEST 

Vizor Interactive

Source sounds recorded at Duskpoint Audio's Los Angeles studio.

Turns out that packing peanuts make for great tile sounds! An entire garbage bag full of packing peanuts, to be precise.

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