Last updated: October 16, 2019

SOUND DESIGN

 

Coming soon - videos showcasing the recording and editing process!

ZOMBIE CASTAWAYS Commercial - Vizor Interactive

Source sounds recorded at Sweet Potato Audio, Los Angeles

All Zombie voices were recorded by pitch shifting my voice up and adding just enough Chorus to tremulate it. I also recorded myself falling down - A LOT - all to get the best possible sound of the zombie falling in the beginning.

ZOMBIE CASTAWAYS Commercial - Vizor Interactive

Source sounds recorded at Sweet Potato Audio, Los Angeles

An entire gum ball machine's worth of coins were used to record the overflowing treasure sound - though nickels and quarters ended up sounding the best. And the coin that flips towards the screen was actually an ambient synth called Ambius Systematik with a Tremolo plugin on top. 

KLONDIKE ADVENTURES Trailer - Vizor Interactive

Source sounds recorded in Bronson Canyon, Los Angeles and

Sweet Potato Audio

The avalanche sounds were created by pitch shifting a raging river, breaking many, many sticks, recording dirt falling down and shaking a large, vinyl desk pad.

MAHJONG TREASURE QUEST Commercial -

Vizor Interactive

Source sounds recorded at Sweet Potato Audio, Los Angeles

Turns out that packing peanuts make for great tile sounds! An entire garbage bag full of packing peanuts, to be precise.